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Still, Kojima Productions has crafted the game’s environments in a way that these pop-ins are not that distracting. Unfortunately, there are some noticeable pop-in issues, even on Max settings. The game features some of the best 3D characters we’ve ever seen, and its environments are stunning. Graphics-wise, Death Stranding looks absolutely gorgeous. Death Stranding is unquestionably a game that favors AMD’s over NVIDIA’s GPUs. Not only that, but the AMD Radeon RX580 came really close to the performance of the GTX980Ti. Contrary to other games, the performance gab between the AMD Radeon RX Vega 64 and the RTX2080Ti is not that big. Now what’s really interesting here is the exceptional performance of AMD’s GPUs. NVIDIA’s most powerful GPU was able to offer a minimum of 55fps and an average of 63fps. As for native 4K, our RTX2080Ti came close to a 60fps experience. Even our AMD Radeon RX580 was able to push a constant 60fps experience, and that’s without using FidelityFX Upscaling.Īt 1440p, both the AMD Radeon RX Vega 64 and the RTX2080Ti were able to push a smooth gaming experience. At 1080p and on Max settings, most of our graphics cards were able to provide a smooth gaming experience. It’s also worth noting that the game does not require a high-end GPU. While we were slightly limited by the CPU at 1080p, our RTX2080Ti was used to its fullest at both 1440p and 4K. At 1080p and Max Settings, our Intel i7 4930K ran the game with a minimum of 96fps and an average of 105fps. Our Intel i7 4930K had no trouble at all running the game. A dual-core CPU can run the game smoother than PS4.ĭeath Stranding also performs incredibly well on older-generation CPUs. However, and with Hyper Threading enabled, our simulated dual-core system was able to push a minimum of 84fps and an average of 91fps at 720p on Max Settings. Without Hyper Threading, we had major stuttering issues on our simulated dual-core system that made the game unplayable. Thus, we are happy to report, that the game can run with 60fps even on a dual-core CPU (provided it supports Hyper Threading). In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, surprisingly enough, the game does not require a high-end CPU. Lastly, Death Stranding does not feature any FOV slider.ĭeath Stranding is using the Decima Engine and DX12, and it’s the first triple-A Decima game on the PC. You can find a really detailed article about the visual differences between native 4K, FidelityFX and DLSS here. Moreover, the game supports both FidelityFX Upscaling and DLSS 2.0. Thankfully, the game supports high framerates and ultrawide monitors. There are also options for Ambient Occlusion, Depth of Field and Motion Blur. PC gamers can adjust the quality of Models, Memory Streaming and Shadow Resolution. Kojima Productions has added very few graphics settings to tweak. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680. We also used Windows 10 64-bit, the GeForce driver 451.67 and the Radeon Software Adrenalin 2020 Edition 20.7.1 drivers. Thus, we’ve decided to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. Still, Kojima never really denied a PC release, and here we are today with Death Stranding officially coming out on the PC. However, and after Sony provided the team with the Decima Engine, the game was advertised as a PS4-exclusive. Back in 2016, Kojima Productions officially announced Death Stranding for both PC and PS4. |
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